Blender 3D Training
3D Modeling and Animation Course Overview
Blender 3D Modeling and Animation course is designed to teach users the various tools and techniques that are used to create 3D models and animations. It introduces the complete workflow starting from scratch and teaches the user the basics of modeling, texturing, lighting, rigging, animation, and rendering within the Blender 3D and Blender Cycles environment.
This course begins by introducing the user to the Blender 3D interface and then progresses on to modeling a variety of shapes and objects. Next, users will learn how to use Blender's advanced sculpting, texturing, and lighting tools to bring their models to life. At the end of the course, students will have mastered Blender's rigging and animation features, so they can animate their creations. Finally, users will render out their final animation for professional quality results.
Overall, this course enables the user to learn the complete Blender 3D modeling and animation workflow, and it's the perfect place to start for any beginner looking to get started with 3D animation.
Course Prerequisites
Basic understanding of 3D modeling and animation concepts
Working knowledge of basic computer operations
Some experience with other popular 3D modeling software
A good idea of how to use and navigate the Blender user interface
Familiarity with basic sculpting and texturing tools
Knowledge of UV mapping, rigging, and rigging and animation principles
Target Audience
The target audience for Blender 3D Modeling and Animation training would be people from the fields of 3D graphic design, game development, VFX and animation, motion graphics, industrial design, architectural visualization, product design, virtual reality development, and any other creative spaces
This workshop would be ideal for those with basic knowledge of 3D design and animation, who have an engineering or creative background
Individuals wishing to learn, understand, and develop 3D model and animation techniques with Blender would also fit as our target audience
Learning Objectives - 3D Modelling and Animation
To enable participants to get familiar with the Blender 3D design program.
To enable participants to learn the essential tools needed to create and edit 3D objects, assets and animations.
To enable participants to develop the skills to create stunning 3D textures, materials, lighting and shading.
To enable participants to master the fundamentals of rigging and animation in Blender and have the ability to animate objects and characters.
To enable participants to add physics effects to their 3D models and create realistic 3D simulations.
To enable participants to learn how to render and export 3D animations for professional output.
You will learn
Module 1: Introduction to Basic Modeling tools
Basics of Modeling Tools
Modeling a Table and a Chair
Module 2: Coloring your basic Model
Concept of ColoringÂ
Coloring the model with texture
Module 3: Basic Animation
Introduction to Animation
Bouncing ball Animation
Module 3: Basic Animation
Introduction to Animation
Bouncing ball Animation
Module 4: Creating your own Texture
Introduction to texturing
Creating a metal texture
Creating a wooden texture
Module 5: Particles
Introduction to Particles
Playing with particles
Module 6: UV Map
Introduction to UV Map
How to unwrap and texture
Model a building with UV
Module 7: Physics in Blender
Introduction to rigid bodies
Bouncing ball and Flag simulation
Flying paper simulation
Module 8: CG in real footage
Importing real footage in blender
Matching our model lighting
Using 360 HDRI for realistic lighting
Module 9: Exporting
Exporting models as OBJ and other formats
Export animation with render animation